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Old Nov 18, 2005, 08:06 PM // 20:06   #21
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Ive always felt that rangers should also be team condition removers and healers to a lesser degree of what monks are.

examples...

Antidote Signet
Remove Blindness, Posion or Disease and gain immunity to the removed condition for 8-20 seconds.
-/2/8

First Aid
Remove Bleeding, Burning or Cripple and heal for 60-100 health on target other ally.
10/2/10

Troll Ungent
For 10 seconds, touched target ally gains Health regenation +3-10.
5/3/10

Healing Spring
Healing Spring is triggered if allies health is below 50% thier maximum health. For 10 seconds, all allies in the area are healed for 15-60 every 2 seconds. While activating this skill you are easily interrupted.
10/2/20

Nature's Healing
Create a level 1-10 Spirit. For creatures within its range healing is reduced by 20%. Any creature that touches this spirit is healed once for 30-120 points. This Spirit dies after 30-60 seconds.
15/5/60

Last edited by Goonter; Nov 18, 2005 at 08:09 PM // 20:09..
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Old Nov 18, 2005, 08:47 PM // 20:47   #22
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well trained warriors in real life can keep fighting while blinded through concentration and use of all the rest of there sences. i see nothing wrong with such a skill as a stance that improves your ability to hit your enemy while blinded i mean if it's do able in real life y not in a game

would have to be a elite skill
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Old Nov 18, 2005, 08:51 PM // 20:51   #23
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Quote:
Originally Posted by Kool Pajamas
It is so easy and there are so many ways to blind a warrior
True. All classes have their weaknesses, and condition/hex removal is a big one of Warriors.

Quote:
but removing/ignoring it is impossible without monk skills.
Or Necro skills. Or Ranger skills. Out of the five possible Wa/X combinations, three can remove blindness from themselves; the other two have to either rely on their teammates to do it for them or use their secondaries to remain effective when blinded. Seems just fine to me.
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Old Nov 18, 2005, 09:07 PM // 21:07   #24
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Quote:
Originally Posted by Pardoz
Or Necro skills. Or Ranger skills. Out of the five possible Wa/X combinations, three can remove blindness from themselves; the other two have to either rely on their teammates to do it for them or use their secondaries to remain effective when blinded. Seems just fine to me.

And W/El can prevent Spell Blindness. W/Me can easily interrupt the person trying to blind....

There! Problem solved w/o any new skill needed.

Whew, that wasn't too hard, was it?
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Old Nov 19, 2005, 12:46 AM // 00:46   #25
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Quote:
Originally Posted by The Acolyte
I have a warrior, but I think the last thing the warrior needs is more uberness. I personally like the fact that Monks need to assit warriors for remvong the condition. Plus, doesn't purge conditions remove blindness (sorry, I'm being lazy and not looking up the skill ) If it does, then assuming it's not divine then a W/Mo can remove blindness if they are really concerned about it...

Acolyte Devathi
Um... purge conditions cures ALL conditions at once. If you have poison, blind, bleeding, cripple, and disease on you, purge will clear them all. And no, it is not elite. It doesn't even require any investment of attribute points! If you are W/Mo, you *certainly* have no excuse not to be able to treat your own conditions if you need to.

Now, if you're W/R, there's antidote signet, which while isn't spectacular, will clear blindness.

If you're W/N, you have plague touch. If you are feeling really mean (not recomended) there's, I think it's called plague signet (elite).

W/Me can't clear blindness, but has hex breaker and hence can clear hexes which can be just as debilitating as blind.

Rico
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Old Nov 19, 2005, 12:54 AM // 00:54   #26
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Quote:
Originally Posted by Kool Pajamas
If you actually read it I SAID
"but removing/ignoring it is impossible without monk skills."
i guess antidote sig is chop liver, huh?
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Old Nov 19, 2005, 12:54 AM // 00:54   #27
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Quote:
Originally Posted by Kool Pajamas
If you actually read it I SAID
"but removing/ignoring it is impossible without monk skills."
i guess antidote sig is chop liver, huh? lets not forget plague sending or touch. no those are useless too.

EDIT: stupid double post.
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Old Nov 19, 2005, 01:39 AM // 01:39   #28
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yes nerf blind and ruin dust trap and make hundred of guilds scrap tombs builds because they now lose to iway every time they meet

Blind is the single most best defense against big fat no skill iway, sure lets nerf it and ruin all the good builds that rely on it.
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Old Nov 19, 2005, 01:40 AM // 01:40   #29
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Quote:
Originally Posted by Rico Carridan
W/Me can't clear blindness, but has hex breaker and hence can clear hexes which can be just as debilitating as blind.
I wouldn't recommend hex breaker for a warrior... it's a stance, and conflicts with the increased attack speed and increased run speed stances you should be using. Better to be a w/mo and remove hexes with holy veil or smite hex, though a w/me can use inspired hex or maybe shatter hex. (Shatter is probably too expensive for a warrior, though.)
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Old Nov 19, 2005, 01:44 AM // 01:44   #30
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Quote:
Originally Posted by Kool Pajamas
NO class should be Heavily reliant on ANY class. And to restate one of my comments since I edited it late
"And there is no way in hell that a warrior is "uber". There are PLENTY of ways of taking down warriors. I've played them. This shouldnt be a way."

An Ele being backfired is different than a warrior being blinded. An Ele can still cast a powerful spell while being backfired, he will just take some damage. When a warrior is blinded he does nearly NOTHING AT ALL except use his secondary which is really tough to do when you only have 2 pip of energy regen.
Some damage he says... 147 damage backfire ftw... Besides you still hit 1 out of 10 times when blind.

oh now he whines there are plenty of ways to take down warriors, would you like fries with that....

There are plenty of ways to take down a warrior, what do you expect to be invincible... right now balance is incredibly good given for the first time ever people are making true builds that don't rely on one overpowered combo (iway is the exception but iway is beaten easily its more a quick fame and faction sploit then a winner).
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Old Nov 19, 2005, 02:28 AM // 02:28   #31
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The susceptibility of warriors to blindness, weakness, kiting, and the myriad anti-attack hexes is what makes them balanced. Warriors can put out tremendous damage when unmolested, and have the best armor around.

There's always a tradeoff.
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Old Nov 19, 2005, 02:31 AM // 02:31   #32
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Plauge ftw
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Old Nov 19, 2005, 05:07 AM // 05:07   #33
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/sigh.

Maybe its not as bad as I originally said, but, you are all still missing the point. I give up. Forget this whole thing.
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Old Nov 19, 2005, 05:10 AM // 05:10   #34
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It's why you have a prot monk running martyr or why you bring mend condition or antidote signet or pruge of something...and you made some really stupid points like why you should be forced to be reliant on a second class (which you're not).
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Old Nov 19, 2005, 05:29 AM // 05:29   #35
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sarcasm-> Say, my Mo/Me gets mobbed every time in PvP. It's not fair - since I'm the first to die if nobody's protecting me. Maybe they should have a Monk skill that makes me immune to knockdown attacks or immune to melee damage.

no sarcasm-> It's hard to pity a warrior who can pounce on a Mesmer or Monk ... blinding is one of the few skills we can apply in our arsenal for self defense. Part of building my Monk or Mesmer for PvP is figuring out how I can deal with Warrior attacks - that goes with the territory. Similarly, part of building a Warrior for PvP is figuring out how to deal with kiting or blindness, right?
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Old Dec 19, 2005, 03:21 AM // 03:21   #36
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Quote:
Originally Posted by Mordakai
LOL!

Seriously, though, can't a Warrior/Monk use Purge Condition on themselves?
Yeah...Warrior/Monk can remove it...but the OP was W/Ele, I play W/N or W/R, some people play W/Me and others play without their secondary skills at all....what are we to do when we're blinded then?

Please, don't scoff at an idea just because you play the most common profession combination and expect us to do so as well.

Reading Further: Forgot all about Plague Touch/Sending and Antidote Sig. I had a W/R and used it all the time, but I deleted her (I'm just not cut out for tanking) and I guess I forgot the importance of this skill. W/Me and W/E are still screwed though.

Last edited by Laurelin Goldtree; Dec 19, 2005 at 03:41 AM // 03:41..
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Old Dec 19, 2005, 03:27 AM // 03:27   #37
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Quote:
Originally Posted by Rico Carridan
Um... purge conditions cures ALL conditions at once. If you have poison, blind, bleeding, cripple, and disease on you, purge will clear them all. And no, it is not elite. It doesn't even require any investment of attribute points! If you are W/Mo, you *certainly* have no excuse not to be able to treat your own conditions if you need to.

Now, if you're W/R, there's antidote signet, which while isn't spectacular, will clear blindness.

If you're W/N, you have plague touch. If you are feeling really mean (not recomended) there's, I think it's called plague signet (elite).

W/Me can't clear blindness, but has hex breaker and hence can clear hexes which can be just as debilitating as blind.

Rico
heh, I use it for my n/w, its pretty funny in pve when they start spammming poison/disease/bleeding/weakness and completly send it back at them.

, might have to create a necro and take out that warrior in yaks arena who uses virulence
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Old Dec 19, 2005, 05:09 AM // 05:09   #38
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I do believe there is a green shield that quickens recovery from blindness but ti costs a lot.

So there is a way to remove blindness ...kind of....
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Old Dec 19, 2005, 05:20 AM // 05:20   #39
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Quote:
Originally Posted by Laurelin Goldtree
Yeah...Warrior/Monk can remove it...but the OP was W/Ele, I play W/N or W/R, some people play W/Me and others play without their secondary skills at all....what are we to do when we're blinded then?

Please, don't scoff at an idea just because you play the most common profession combination and expect us to do so as well.

Reading Further: Forgot all about Plague Touch/Sending and Antidote Sig. I had a W/R and used it all the time, but I deleted her (I'm just not cut out for tanking) and I guess I forgot the importance of this skill. W/Me and W/E are still screwed though.
Thank you very much. Its good to see not everyone here is so thickheaded, and unable to see from another point of view.

I changed to w/r and w/n anyway. Plague Signet is awesome in random arena for my w/n. Everytime those rangers throw a thousand conditions on me i can transfer all of it back to him instantly. hehehehehehe.
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Old Dec 19, 2005, 05:26 AM // 05:26   #40
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Quote:
Originally Posted by film
elementalist, mesmers, and monks should have an al of 85 also
hmmmm the smell of sarcasm is delightful (sp?)
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